HOLD
Press and stay pressed. You clamp to the rock, crawl its surface, chew ore out of it and bolt down turrets while you're there.
FREE · IN YOUR BROWSER · NO INSTALL
QUINTILLIONMINING COMPANY LIMITEDONE FINGER · ONE PROSPECTOR
You are one hopper in a cold, procedurally-grown belt. Ride the rocks, strip them for ore, sell at the ports, buy a better hull. The whole game answers to a single press.
Press and stay pressed. You clamp to the rock, crawl its surface, chew ore out of it and bolt down turrets while you're there.
Let go and you launch. Where you were crawling is where you're going — the vacuum handles the rest. Miss, and it is a long, quiet fall.
Ore attracts company. Raiders track your hold and take what you dug. A turret on the right ledge is the only argument they respect.
Between runs: dock at a port, cash the ore, take work off the job board, refit the ship, bolt on equipment. And when something out there is too big for a hold — a dead convoy's drive core, a survival pod, a broken Warden's heart — put it on the tow tether and drag it home.
Every belt, port and rock is grown from one short string, so the same seed always builds the same universe. Send a friend your seed and they drop into your exact sky — same ore, same raiders, same bad idea.
NATIVE BUILD
Same game, same single button, running natively on iPhone and iPad. Play it in the browser now — nothing is lost when it lands.